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Rolling Ability Checks as a Group
david lemke david lemke

Rolling Ability Checks as a Group

Very often as a Game Master, you will find yourself saying “Roll a Perception Check as you enter the room” or “Roll a Stealth Check to get past the guards.” But who rolls, and how do you resolve the check when it’s an entire party of adventurers?

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Hit Points and Unconsciousness
david lemke david lemke

Hit Points and Unconsciousness

Sometimes combat doesn’t go well for the players. Every once in a while, a monster will wear a party down, and with one terrible attack, knocks an adventurer unconscious. What happens then?

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Leveling Up Your Characters
Shonna Shonna

Leveling Up Your Characters

Experience points, challenge rating and leveling up are parts of D&D that require access to an Official D&D Player’s Handbook and/or an Official D&D Starter Set.

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Navigating Underground
david lemke david lemke

Navigating Underground

Getting from place to place in the Murk is much harder than it is in the surface world. There are no sun, moon, or stars to guide oneself, just endless darkness and fields of rubble.

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Reading Goblin
david lemke david lemke

Reading Goblin

Goblin is the primary language of the Murk, a region of underground caves, crumbling tunnels, and ancient mines that criss-cross the Northern Reaches of DnD Adventure Club Adventures.

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Exploring in Darkness
david lemke david lemke

Exploring in Darkness

Darkness counts as anything from a forest at night to pitch-black caves, caverns, and windowless interior spaces.

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Survival
david lemke david lemke

Survival

Survival is the multi-purpose ability check for navigating and staying safe in nature. Use Survival if the adventurers want to follow tracks, avoid getting lost, hunt for food, or watch for signs that monsters might be nearby.

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Invisibility
david lemke david lemke

Invisibility

An invisible creature is impossible to see, allowing them to go unnoticed even in close settings. But they are still physically present and still make noise.

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Status Effects
david lemke david lemke

Status Effects

Occasionally adventurers (and creatures and non-player characters!) are affected by spells, abilities, or other magical effects. We’ll always describe an effect in the text of an adventure, but here are two common effects.

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Poison!
david lemke david lemke

Poison!

The effects of poison are insidious. A poison will often cause damage if touched, ingested, or, worst of all, injected by a poisoned knife, claw, or fang.

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Healing
david lemke david lemke

Healing

Characters are always getting hurt, and any character who drops to zero hit points falls unconscious. Luckily, there are several ways to heal your wounds and gain back missing hit points.

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Improvising Ability Checks
david lemke david lemke

Improvising Ability Checks

Some adventures includes encounters that require the Game Master to improvise an ability check. This should be a helpful reminder.

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Investigation vs. Perception
david lemke david lemke

Investigation vs. Perception

Game Masters will often ask players to make PERCEPTION and INVESTIGATION ability checks as they enter a new area. It’s a handy roll to gauge how observant the adventurer is, whether they will miss vital clues or be surprised by a monster. 

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How to Play Small
david lemke david lemke

How to Play Small

If you want to bring in some normal-sized DnD creatures for your tiny players to battle, here’s a quick and easy way to do it.

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Nature Proficiency Checks
david lemke david lemke

Nature Proficiency Checks

Nature is the multi-purpose Ability Check for everything to do with the natural woods — identifying plants, finding rare herbs, and understanding the lore of the forest.

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How to Run Contests
david lemke david lemke

How to Run Contests

How do you Game Master contests that have just the right balance of luck and skill?

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Picking Locks
david lemke david lemke

Picking Locks

Sleight of Hand is the multi-purpose ability check for thievery — picking pockets, picking locks, and dismantling traps. Use Sleight of Hand if the adventurers want to open a locked chest or disarm a trap without setting it off.

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Opposed Ability Checks
david lemke david lemke

Opposed Ability Checks

Can you win a game of chess against a Wizard? Can you beat an Ogre at arm wrestling? It’s time for an Opposed Ability Check.

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