Blog
Status Effects
Occasionally adventurers (and creatures and non-player characters!) are affected by spells, abilities, or other magical effects. We’ll always describe an effect in the text of an adventure, but here are two common effects.
Improvising Ability Checks
Some adventures includes encounters that require the Game Master to improvise an ability check. This should be a helpful reminder.
Investigation vs. Perception
Game Masters will often ask players to make PERCEPTION and INVESTIGATION ability checks as they enter a new area. It’s a handy roll to gauge how observant the adventurer is, whether they will miss vital clues or be surprised by a monster.
How to Play Small
If you want to bring in some normal-sized DnD creatures for your tiny players to battle, here’s a quick and easy way to do it.
Nature Proficiency Checks
Nature is the multi-purpose Ability Check for everything to do with the natural woods — identifying plants, finding rare herbs, and understanding the lore of the forest.
How to Run Contests
How do you Game Master contests that have just the right balance of luck and skill?
Picking Locks
Sleight of Hand is the multi-purpose ability check for thievery — picking pockets, picking locks, and dismantling traps. Use Sleight of Hand if the adventurers want to open a locked chest or disarm a trap without setting it off.
Advantage and Disadvantage
Rolling with ADVANTAGE is the easiest tool a Game Master has to add drama and challenge.
Opposed Ability Checks
Can you win a game of chess against a Wizard? Can you beat an Ogre at arm wrestling? It’s time for an Opposed Ability Check.
How to Make an Ability Check
If an adventurer is trying to accomplish something, like sneaking up on a Goblin or lifting a heavy object, they need to make an ABILITY CHECK.
Ideal D&D group size for kids
I actually prefer two kids and one Dungeon Master. There’s something really nice about a dynamic duo. And for children with quieter voices who might be a little more shy, it allows them a safe space to tell their story.
Building connected D&D storylines for Kids
Every month as we are designing DnD Adventure Club‘s latest issue we think a lot about the attention spans of our youngest audience members. Every kid is different, but, on average, we feel like kids have the ability to sit around a table and tell a story for about 90 minutes before they need to jump up and run screaming around the backyard (or the house)!
Dungeons And Dragons And Libraries
One of the founding values of DnD Adventure Club is to create a fun way to inspire creative focus in young children. With this in mind here are three tips for starting a Dungeons and Dragons club at your local library.
Thanks TTRPG Kids!
One of our favorite resources on Tabletop Roleplaying Games for Kids did a great review of DnD Adventure Club. Check it out!
We Made the List!
Thanks Level 1 Geek! We appreciate everything you are doing to make the gaming table a safe place for kids!
Killing Monsters…. for Kids!
One of the most fun aspects of D&D is combat! Risking everything! Dodging fang and claw! Swinging wildly and plunging your trusty blade into the heart of a big nasty monster! What's not to love?!
Raised on DnD Podcast
Our co-founder, David Lemke, sat down with Raised on DnD for a chat about growing up on Dungeons & Dragons, how tabletop role-playing games encourage development of important life skills, and how DnD Adventure Club helps young gamers have fun running a new campaign for their friends.
Four tips for when your players don’t follow the plan.
You’ve spent all morning reading through the adventure three times. You’ve memorized the monster’s special attacks. You’ve even developed silly backstories for the bumbling bandits up ahead. AND suddenly your players decide to go the other way.