Dungeons And Dragons And Libraries

The perfect tools for starting a Game Club

One of the founding values of DnD Adventure Club is to create a fun way to inspire creative focus in young children.

Kids have such an inherent desire to use their imaginations to collaborate and share in storytelling. Writing plays, acting out adventures and roleplaying is all natural habitat for 8 and 9-year-olds. Dungeons and Dragons can be all these things and more. Plus icky monsters!

But the bar to entry for 1st timers is high. Thus DnD Adventure Club was born. A streamlined set of rules and simple to follow instructions for starting DnD. It’s the perfect tool to focus and harness young, inspired, story-makers.

With this in mind here are three tips for starting a Dungeons and Dragons club at your local library.

Start with the Quickstart Guide

The DnD Adventure Club Quickstart Guide is a streamlined set of rules that condenses the 1500 pages of D&D official source books into 16 pages of very simple-to-understand principles. It’s exactly the right amount of information to get anyone without any previous knowledge of Dungeons & Dragons rules, enough information to play.

This is the exact right place to start for librarians wanting to start a program. A safe space for Teachers, Parents or young kids curious about trying their hand at game mastering for the first time.

Start with pre-rolled characters

Building your own character is a lot of fun. But it also requires a fair bit of pre-knowledge, experience leading a character development session and access to the main source books. Starting with pre-rolled characters lets a team of children start playing in minutes. There are three in our Quickstart Guide, and a new one within each issue.

Don’t fret the details

Using any DnD Adventure Club issue will let you jump right into the fun without exhaustive rules prep. One quick read through of the Quickstart Guide and you will be a master of the basic rules and game play. Grab an adventure issue and you can be ready to Game Master a session!

Remember DnD is a game that we all play together. A collaborative story, told by the Game Master and the players. It’s not about winning or losing, so if you don’t get the rules just right, but everyone’s having fun anyway, you’ve won the game!

We’d love to hear from librarians or people who run programs in libraries about the opportunities you see to start clubs. And what we might be able to do to help.

Give us a shout at Hello@DnDAdventureClub.com

Previous
Previous

Building connected D&D storylines for Kids

Next
Next

Thanks TTRPG Kids!