Rolling a “Natural 20”
After adding up all their bonuses, it’s common for players to have a total of over 20. But when a player rolls a d20, and a 20 is the result on the die, we call it a “Natural 20”. Rolling a Natural 20 in a DnD Adventure Club campaign should always succeed, whether it’s a Roll to Hit, a Saving Throw, or an Ability Check. A Natural 20 is also a great opportunity to add some roleplaying flavor. Make sure you take an extra moment to describe the action that resulted in the Natural 20:
If it was a Roll to Hit, describe the “crushing blow” with the player’s heroic weapon.
A Natural 20 on a Saving Throw could be an opportunity to let the player get a little overconfident in describing their “natural immunity”.
Or a Natural 20 on a Stealth Check could be an opportunity to describe the adventurer as “moving as silent as a crescent moon”.
A Natural 20 in combat is a Critical Hit and does double damage. A Natural 20 succeeds in a way that can help a player’s subsequent efforts. Consider giving a player Advantage on their next roll in a related activity.
Don’t forget, monsters can roll Natural 20’s as well. The same rules apply to them!